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	<title>Comments on: The Great Game Begins</title>
	<atom:link href="http://www.ghostwoods.com/2009/07/the-great-game-begins-176/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/</link>
	<description>Something beautiful and strange is hiding in the dark.</description>
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		<title>By: Stuart</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-62</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Sat, 18 Jul 2009 21:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostwoods.com/?p=176#comment-62</guid>
		<description>Hey Tim! .... not sure Im bright enough to understand this stuff .... but hey!</description>
		<content:encoded><![CDATA[<p>Hey Tim! &#8230;. not sure Im bright enough to understand this stuff &#8230;. but hey!</p>
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		<title>By: DJ Kirkby</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-61</link>
		<dc:creator>DJ Kirkby</dc:creator>
		<pubDate>Sat, 18 Jul 2009 18:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostwoods.com/?p=176#comment-61</guid>
		<description>Oooh fun!</description>
		<content:encoded><![CDATA[<p>Oooh fun!</p>
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		<title>By: Dave C</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-59</link>
		<dc:creator>Dave C</dc:creator>
		<pubDate>Sat, 18 Jul 2009 16:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostwoods.com/?p=176#comment-59</guid>
		<description>Josh, the line between &#039;collaborative story&#039; and &#039;rpg&#039; got blurred many years ago. An example from 2001 is De Profundis...

&quot;De Profundis&quot;, the new horror RPG bytop Polish games designer Michal Oracz. &quot;De Profundis&quot; is a radical new game, blending the imagination of H.P.Lovecraft with elements of psychodrama and the correspondence-based story-telling methods of classic horror. &quot;De Profundis&quot; is designed to break down the borders between gaming-time and real-life, and 
between reality and illusion. It runs without a GM, and can be played solo.</description>
		<content:encoded><![CDATA[<p>Josh, the line between &#8216;collaborative story&#8217; and &#8216;rpg&#8217; got blurred many years ago. An example from 2001 is De Profundis&#8230;</p>
<p>&#8220;De Profundis&#8221;, the new horror RPG bytop Polish games designer Michal Oracz. &#8220;De Profundis&#8221; is a radical new game, blending the imagination of H.P.Lovecraft with elements of psychodrama and the correspondence-based story-telling methods of classic horror. &#8220;De Profundis&#8221; is designed to break down the borders between gaming-time and real-life, and<br />
between reality and illusion. It runs without a GM, and can be played solo.</p>
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		<title>By: Charlie</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-55</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Sat, 18 Jul 2009 10:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostwoods.com/?p=176#comment-55</guid>
		<description>Using the shorthand of &#039;RPG&#039; to describe it may help some people understand what the idea is (if &#039;collaborative&#039; is too long a word for them). Personally I thought RPG was short for Rocket Propelled Grenade. I guess I play a different kind of game.</description>
		<content:encoded><![CDATA[<p>Using the shorthand of &#8216;RPG&#8217; to describe it may help some people understand what the idea is (if &#8216;collaborative&#8217; is too long a word for them). Personally I thought RPG was short for Rocket Propelled Grenade. I guess I play a different kind of game.</p>
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		<title>By: Gabor</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-53</link>
		<dc:creator>Gabor</dc:creator>
		<pubDate>Sat, 18 Jul 2009 06:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostwoods.com/?p=176#comment-53</guid>
		<description>Great concept indeed, Tim. It reminds me of both the gamebooks popularized ages ago by Jackson &amp; Livingstone and their late incarnation, the &quot;choose your own adventure&quot; kind of movies like The Outbreak (was, before it got pulled down) - yet it&#039;s an original take, as it will obviously be as suprising and exciting for you, the &quot;99% writer&quot; creatively, as it is for us, the &quot;1% writers&quot;. This approach feels closest to oldschool pen and paper roleplaying, and that&#039;s just great. :)

Good luck, and hope to see this grow into something big.</description>
		<content:encoded><![CDATA[<p>Great concept indeed, Tim. It reminds me of both the gamebooks popularized ages ago by Jackson &amp; Livingstone and their late incarnation, the &#8220;choose your own adventure&#8221; kind of movies like The Outbreak (was, before it got pulled down) &#8211; yet it&#8217;s an original take, as it will obviously be as suprising and exciting for you, the &#8220;99% writer&#8221; creatively, as it is for us, the &#8220;1% writers&#8221;. This approach feels closest to oldschool pen and paper roleplaying, and that&#8217;s just great. :)</p>
<p>Good luck, and hope to see this grow into something big.</p>
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		<title>By: Josh</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-52</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 18 Jul 2009 05:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostwoods.com/?p=176#comment-52</guid>
		<description>It&#039;s an interesting story, but why are you advertising it as an RPG?  It blatantly isn&#039;t one.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an interesting story, but why are you advertising it as an RPG?  It blatantly isn&#8217;t one.</p>
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		<title>By: Ghostwoods</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-51</link>
		<dc:creator>Ghostwoods</dc:creator>
		<pubDate>Sat, 18 Jul 2009 01:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghostwoods.com/?p=176#comment-51</guid>
		<description>Hey Alison! Thanks for the kind comments. I&#039;m planning to update three times a week, which gives time for votes to roll in :) 

I really hadn&#039;t thought about ties. Um. Yeah, I might try doing both ways. I&#039;ll think about it!</description>
		<content:encoded><![CDATA[<p>Hey Alison! Thanks for the kind comments. I&#8217;m planning to update three times a week, which gives time for votes to roll in :) </p>
<p>I really hadn&#8217;t thought about ties. Um. Yeah, I might try doing both ways. I&#8217;ll think about it!</p>
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		<title>By: Alison</title>
		<link>http://www.ghostwoods.com/2009/07/the-great-game-begins-176/comment-page-1/#comment-50</link>
		<dc:creator>Alison</dc:creator>
		<pubDate>Sat, 18 Jul 2009 01:01:07 +0000</pubDate>
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		<description>Interesting concept Tim, interactive story writing sounds like an interesting direction to take it. I hope you continue on more. If there is a tie will you write both directions and then have people vote on them as well?</description>
		<content:encoded><![CDATA[<p>Interesting concept Tim, interactive story writing sounds like an interesting direction to take it. I hope you continue on more. If there is a tie will you write both directions and then have people vote on them as well?</p>
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