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	<title>GHOSTWOODS &#187; sf</title>
	<atom:link href="http://www.ghostwoods.com/category/sf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ghostwoods.com</link>
	<description>Something beautiful and strange is hiding in the dark.</description>
	<lastBuildDate>Fri, 02 Dec 2011 11:45:28 +0000</lastBuildDate>
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		<title>Star Wars: The Old Republic &#8212; some thoughts</title>
		<link>http://www.ghostwoods.com/2011/04/star-wars-the-old-republic-some-thoughts-1340/</link>
		<comments>http://www.ghostwoods.com/2011/04/star-wars-the-old-republic-some-thoughts-1340/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 10:19:14 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=1340</guid>
		<description><![CDATA[I know it&#8217;s been damn-near forever since I did any honest-to-Gods blogging here. It&#8217;s been a hectic year, and I apologise for that. It&#8217;s still my intention to resume, when the frenzy subsides. Mid-May looks like being a good target date. In the mean time, I had a bit of a look at the upcoming [...]]]></description>
			<content:encoded><![CDATA[<p>I know it&#8217;s been damn-near forever since I did any honest-to-Gods blogging here. It&#8217;s been a hectic year, and I apologise for that. It&#8217;s still my intention to resume, when the frenzy subsides. Mid-May looks like being a good target date.</p>
<p>In the mean time, I had a bit of a look at the upcoming Bioware MMO yesterday. Star Wars: The Old Republic claims that its new emphasis on story, voice acting and player conversation choice is going to change the MMO playing field for ever. It&#8217;s quite a claim, particularly given the general Star Wars game concerns that Jedi and Sith are always going to be wildly over-represented when players have a choice and, to stay true to the universe, will be wildly over-powered.</p>
<p><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="360" src="http://www.youtube.com/embed/-M1PCIW2JSI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;hd=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=-M1PCIW2JSI&fmt=18">www.youtube.com/watch?v=-M1PCIW2JSI</a></p></p>
<p>Having watched some of the gameplay and info videos, it looks as if the  class balance in Old Republic is going to be pretty solid. The Jedi and  Sith are powerful, yes, but they&#8217;ve split both into two classes, one  more lightsabery and one more force-wizardy. That allows both to be a  little less utterly uber.</p>
<p>On top of that, they&#8217;ve brought the  other classes up so that they do, in fact, kick lots of ass. Rather than  weaken Jedis to the point where it&#8217;s time to go off and fight cave rats  for ten levels, they&#8217;ve brought everyone up to being seriously  dangerous from the off. In addition to the four Force classes, there are  bounty hunters and secret agents on the Imperial side, and troopers and  smugglers on the Republic. Force users don&#8217;t get much in the way of  armour or insane gadgets; the other classes do.</p>
<p>The weakest class in terms of sexy image is the Republic  trooper, but  they&#8217;ve shored that up by making the character feel quite  considerably  like the Master Chief from Halo. The sod has some pretty  colossal guns,  too. They claim everyone is fully balanced, and honestly,  it looks  like that&#8217;s the case.</p>
<p>They&#8217;re  insisting that all classes are flexible. They do break down into the old  tank-melee-ranged-heal pattern, to my disgust, but there are plenty of options in class development. One class each side can be adapted to all four roles, two more to three roles, and one to just two, and the devs insist that once specialised into a role, each class is as potent as any other in that slot. Respeccing will be possible, at least partially. Everyone gets companions, although they&#8217;re not compulsory, and healers will be happy to know that the more healery they get, the more their companion gets boosted, so you can actually <em>level</em> as a healer.</p>
<p>One thing that does definitely excite me is that they&#8217;re encouraging exploration of the worlds &#8212; not just as a necessary way of stumbling over extra quests and the such, but also with rewards of hidden, out of the way goodies. They mentioned holochrons, if I recall correctly, giving permanent stat bonuses. As a dedicated explorer, that rocks.</p>
<p>There will undoubtedly be plenty of  Jedi weenies&#8230; but all of the roles have the potential to be very  entertaining. Plus they&#8217;re saying that there are absolutely no  duplicated quests from class to class, let alone from faction to  faction. Each class is the focus of a specific dedicated story line, has  an entirely different pool of companions to draw from, &amp;c &amp;c. I assume  the various storylines will dovetail towards the top levels, but they&#8217;re  claiming that there will be massive replayability, and the stuff  they&#8217;ve put out so far does seem to back them up. So even if there is a  glut of Jediots, they may well then dissolve into other types as  the game progresses.</p>
<p>Having said all that, I note that there <em>are</em> &#8216;World Quests&#8217; and &#8216;Flashpoints&#8217; (dungeons, effectively), and I suspect that when they say there are no duplicated quests, they&#8217;re talking only about Class Quests. I seem to remember seeing that Class Quests are a high %age of starter worlds, about 40% of mid-range worlds, and a smaller %age still of later worlds &#8212; so there could in fact be a bunch of tedious common content to have to wade through. It depends on how level-scalable the Class Quests are, I guess.</p>
<p>The story devs are saying that each class&#8217; personal story will extend as updates roll in, and it seems to me that an update adding a class will give a whole new meaning to the idea of extra alts. There is an end-game, they say, but it looks like they want different play-throughs to be as compelling an option. One dev estimated the time to levcap &#8212; 50, at launch &#8212; as 200 hours.</p>
<p>Having looked at some of the &#8220;What character do you want to play&#8221; developer polls on the main site, the four Force classes are getting an average around 14% of the vote each, with the other four classes getting an approx av of 10% each. If people really mean it, class balance will be no worse than in WoW.</p>
<p>The combat looks really good, incidentally.  It appears, from gameplay footage, as if the game choreographs fights a  lot &#8212; so you might just be hitting &#8220;bash with light-saber&#8221; or  whatever, but your toon will be swinging, lunging, slashing, stabbing,  leaping, and so on. On top of that, the emphasis on moving combat from  &#8216;one mob per party&#8217; to &#8216;one PC per group&#8217; does appear to make things  feel much more fluid and epic.</p>
<p><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="360" src="http://www.youtube.com/embed/YeZYGgcUDcY?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;hd=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=YeZYGgcUDcY&fmt=18">www.youtube.com/watch?v=YeZYGgcUDcY</a></p></p>
<p>Of course, take all the above  with a big pinch of salt. All the videos will have been PR&#8217;ed to the  max. The most recent gameplay video, of &#8216;Flashpoint&#8217; Taral V, managed to come off feeling like it had been shaved, lubed and buggered comatose by the Marketing department, which was depressing. It also immediately split  the party into the same boring quad of taunting tank / sneaky distance  DPS / big melee DPS / control &#8216;n&#8217; heal. Then there are those uncertain World Quests, and there&#8217;s been a couple of  comments about side-quests that sound like they involve killing X nearby  gribblies. So it could all end up as &#8220;WoW with a LOT of cut scenes&#8221;.</p>
<p>But this <em>is</em> Bioware, with Knights of the Old Republic, Mass Effect 3 and Dragon Age under their recent belt. Almost everyone is bored with WoW now, so anyone planning to base off that is setting themselves up to fail mightily, as Rift is finding out. Bioware are claiming a very different effect, and the bait-n-switch  strategy has been a spectacular failure in MMO land repeatedly, so  they&#8217;d have to be utterly stupid to be relying on that. Given that their release date has recently slipped from Q1 2011 to &#8216;before the end of 2011&#8242;, it could be that they&#8217;re busy tweaking some of the more tedious aspects. Or they might just be dragging their heels.</p>
<p>We&#8217;ll see, in time&#8230;</p>
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		<title>Who&#8217;s Your Daddy?</title>
		<link>http://www.ghostwoods.com/2010/05/whos-your-daddy-1200/</link>
		<comments>http://www.ghostwoods.com/2010/05/whos-your-daddy-1200/#comments</comments>
		<pubDate>Mon, 10 May 2010 17:27:45 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=1200</guid>
		<description><![CDATA[Now here&#8217;s something you don&#8217;t see (or hear) every day &#8212; Jon Pertwee &#8220;Singing&#8221; some odd lyrics to the Doctor Who theme tune. Please excuse any random html at the bottom of the vid. Smart Youtube appears to be being stupid; if the vid won&#8217;t play, here&#8217;s the Youtube link. www.youtube.com/watch?v=ZLXOO9PnnMQ If that&#8217;s not enough [...]]]></description>
			<content:encoded><![CDATA[<p>Now here&#8217;s something you don&#8217;t see (or hear) every day &#8212; Jon Pertwee &#8220;Singing&#8221; some odd lyrics to the Doctor Who theme tune.</p>
<p><em>Please excuse any random html at the bottom of the vid.  Smart Youtube appears to be being stupid; if the vid won&#8217;t play, <a href="http://www.youtube.com/watch?v=ZLXOO9PnnMQ">here&#8217;s the Youtube  link</a>.<br />
</em></p>
<p><a href="<span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="355" src="http://www.youtube.com/embed/ZLXOO9PnnMQ?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1">(vid)" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=ZLXOO9PnnMQ">www.youtube.com/watch?v=ZLXOO9PnnMQ</a></p></a></p>
<p>If that&#8217;s not enough Whovian insanity for you, you might also enjoy dropping in to the BBC&#8217;s very own <a href="http://www.bbc.co.uk/doctorwho/classic/news/radiophonatron.shtml">Radiophonatron</a>.</p>
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		<title>Ataque de Pánico!</title>
		<link>http://www.ghostwoods.com/2009/12/ataque-de-panico-913/</link>
		<comments>http://www.ghostwoods.com/2009/12/ataque-de-panico-913/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 13:35:26 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=913</guid>
		<description><![CDATA[Panic Attack! is an amazing five-minute movie by an independant Uraguayan film-maker and animator, Fede Alvarez, for $300. It documents an army of giant, presumably alien robots invading the town of Montevideo. Alvarez uploaded the movie to YouTube in November, and has now been given a deal by Sam Raimi and Robert Tappert to produce [...]]]></description>
			<content:encoded><![CDATA[<p>Panic Attack! is an amazing five-minute movie by an independant Uraguayan film-maker and animator, <span>Fede Alvarez, for $300. It documents an army of giant, presumably alien robots invading the town of Montevideo. Alvarez uploaded the movie to YouTube in November, and has now been given a deal by Sam Raimi and Robert Tappert to produce a full movie, not necessarily based on the piece.<br />
</span></p>
<p><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="355" src="http://www.youtube.com/embed/-dadPWhEhVk?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=-dadPWhEhVk">www.youtube.com/watch?v=-dadPWhEhVk</a></p></p>
<p>It&#8217;s a fantastic piece of work, and a really impressive demonstration of the internet&#8217;s increasing power to get talented visual (and audial) creatives noticed.</p>
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		<title>MonsterBook</title>
		<link>http://www.ghostwoods.com/2009/11/monsterbook-799/</link>
		<comments>http://www.ghostwoods.com/2009/11/monsterbook-799/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 23:00:40 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=799</guid>
		<description><![CDATA[In 1993, a group of Glaswegian friends started a games company, Nightfall Games, to sell the pen and paper role-playing game that they&#8217;d created. Although it involved a lot of hard work on the part of a whole group of people, SLA Industries was the brainchild of artist and writer Dave Allsop, with design and [...]]]></description>
			<content:encoded><![CDATA[<p>In 1993, a group of Glaswegian friends started a games company, Nightfall Games, to sell the pen and paper role-playing game that they&#8217;d created. Although it involved a lot of hard work on the part of a whole group of people, <a href="http://en.wikipedia.org/wiki/SLA_Industries"><strong>SLA Industries</strong></a> was the brainchild of artist and writer <a href="http://daveallsop.info/">Dave Allsop</a>, with design and further writing by <a href="http://blog.23x.net/">Jared Earle</a>. SLA &#8212; it&#8217;s pronounced &#8216;<em>slay</em>&#8216; by the way, not &#8216;ess-ell-ay&#8217; &#8212; was radically different to almost everything else on the market at the time. It came directly out of the experience of growing up in Glasgow in the 80s, and had a bitterly cynical attitude towards the media, government and corporate interests, and the hollowness of modern life. It was futuristic, dystopian, bleakly urban and very, very dark. SLA had a turbulent history, even being owned by games giant <a href="http://www.wizards.com">Wizards of the Coast</a> for a while, and is now back in the hands of its creators, published through <a href="http://www.cubicle-7.com/worldofprogress.htm">Cubicle 7 Entertainment</a>.</p>
<p>I was involved for a while, and still love SLA deeply.</p>
<p>So I&#8217;m pleased to see that Earle and Allsop have put together a new website, MonsterBook. As they are two of the most deliciously twisted people to ever pen a role-playing game, it will be fascinating to see what appears there. They&#8217;ve been running for a mere three days, and have already notched up several bits of Allsop&#8217;s art (along with some how-tos), a nod towards the impressively sickening Hello Kitty murder, some excellent horror review information, and a thoughtful piece on ghosts in Japan by David &#8216;Jimbly&#8217; Boylan, one of the original Nightfallers.</p>
<p>If all of that isn&#8217;t enough to tempt you to <a href="http://www.monsterbook.co.uk/">go and have a look at MonsterBook for yourself</a>, here&#8217;s a selection of Dave Allsop&#8217;s artwork for your amusement. It speaks for itself.</p>
<p style="text-align: center;">
<div id="attachment_800" class="wp-caption aligncenter" style="width: 408px"><img class="size-full wp-image-800" title="Grizzled Vets" src="http://www.ghostwoods.com/wp-content/uploads/2009/11/Grizzled-Vets.jpg" alt="Grizzled Vets by Dave Allsop" width="398" height="1000" /><p class="wp-caption-text">Grizzled Vets by Dave Allsop</p></div>
<div id="attachment_801" class="wp-caption aligncenter" style="width: 496px"><img class="size-large wp-image-801" title="When The Wind Blows" src="http://www.ghostwoods.com/wp-content/uploads/2009/11/When-The-Wind-Blows-724x768.jpg" alt="When the Wind Blows by Dave Allsop" width="486" height="514" /><p class="wp-caption-text">When the Wind Blows by Dave Allsop</p></div>
<div id="attachment_802" class="wp-caption aligncenter" style="width: 496px"><img class="size-large wp-image-802 " title="Cthulhu" src="http://www.ghostwoods.com/wp-content/uploads/2009/11/Cthulhu-784x768.jpg" alt="Cthulhu by Dave Allsop" width="486" height="476" /><p class="wp-caption-text">Cthulhu by Dave Allsop</p></div>
<div id="attachment_803" class="wp-caption aligncenter" style="width: 496px"><img class="size-large wp-image-803 " title="Forsaken Priest" src="http://www.ghostwoods.com/wp-content/uploads/2009/11/Forsaken-Priest-959x768.jpg" alt="Forsaken Priest by Dave Allsop (c) Blizzard" width="486" height="390" /><p class="wp-caption-text">Forsaken Priest by Dave Allsop (c) Blizzard</p></div>
<div id="attachment_804" class="wp-caption aligncenter" style="width: 497px"><img class="size-full wp-image-804 " title="Cemetery Reaper" src="http://www.ghostwoods.com/wp-content/uploads/2009/11/Cemetery-Reaper.jpg" alt="Cemetery Reaper by Dave Allsop (c) Wizards of the Coast" width="487" height="354" /><p class="wp-caption-text">Cemetery Reaper by Dave Allsop (c) Wizards of the Coast</p></div>
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		<title>Interesting developments</title>
		<link>http://www.ghostwoods.com/2009/11/interesting-developments-789/</link>
		<comments>http://www.ghostwoods.com/2009/11/interesting-developments-789/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 23:37:24 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=789</guid>
		<description><![CDATA[New Scientist today carried the world-changing news that finally, researchers have managed to create a contact lens that is capable of displaying computer images. No wires, no strange boxes clamped to your head, no weird projection mechanisms, just computer-generated visuals being part of your field of vision as naturally as that tree over there. Seamless [...]]]></description>
			<content:encoded><![CDATA[<p>New Scientist today carried the world-changing news that finally, researchers have managed to create a contact lens that is capable of displaying computer images. No wires, no strange boxes clamped to your head, no weird projection mechanisms, just computer-generated visuals being part of your field of vision as naturally as that tree over there.</p>
<p>Seamless integration of graphical displays into day to day reality has been a mainstay of science fiction for years (have a look at Venor Vinge&#8217;s &#8220;Rainbow&#8217;s End&#8221; and Charlie Stross&#8217;s &#8220;Accelerando&#8221;). It&#8217;s the last stepping stone before having virtual reality piped straight into your brain, and in many ways, it&#8217;s almost as revolutionary. <a href="http://www.newscientist.com/article/dn18146-contact-lenses-to-get-builtin-virtual-graphics.html">The article mentions pilots</a>, and simultaneous translation for foreign languages, but there is literally no end to the social and personal changes that this could bring about. It is, quite literally, a paradigm shifter. When this tech hits the streets, everything you think you know about society will be obsolete. And don&#8217;t even get me started on the sorts of games and wonders that it enables.</p>
<p style="text-align: center;">
<div id="attachment_790" class="wp-caption aligncenter" style="width: 495px"><img class="size-full wp-image-790 " title="Augmented_Reality_by_xmstellou" src="http://www.ghostwoods.com/wp-content/uploads/2009/11/Augmented_Reality_by_xmstellou.jpg" alt="Augemented Reality by xmstellou" width="485" height="363" /><p class="wp-caption-text">Augemented Reality by xmstellou</p></div>
<p>It&#8217;ll be several years before this is ready &#8212; given New Scientist&#8217;s usual place ahead of the curve, probably 4 or 5 &#8212; assuming that the military don&#8217;t decide they want the technology for themselves. That&#8217;s happened before with VR tech, when the US military shanghaied a system for projecting images onto the eyeball via laser, back in &#8217;93. There&#8217;s also the chance of it just fizzling, too. The profits for the first company to bring this to market are going to be astronomical though, so there&#8217;ll be a lot of pressure to make it happen. If it does make it out, it&#8217;s going to be an exciting and unpredictable time to live in.</p>
<p>Wow.</p>
<p>Talking about mind-blowing, have you every heard of <strong>Exploding Head Syndrome</strong>? There you are, minding your own business, when WHAM! You hear a shockingly loud blast, and then everything goes white&#8230; and then you discover you&#8217;re still alive. Sounds utterly horrible and, offensively, <a href="http://www.sleepassociation.org/index.php?p=explodingheadsyndrome">it&#8217;s entirely real</a>.</p>
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		<title>Mary-Sue</title>
		<link>http://www.ghostwoods.com/2009/09/mary-sue-576/</link>
		<comments>http://www.ghostwoods.com/2009/09/mary-sue-576/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 23:28:06 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[fantasy]]></category>
		<category><![CDATA[sf]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=576</guid>
		<description><![CDATA[A Mary-Sue is an over-idealised fictional character that exists as an extension of the writer’s wish-fulfilment and ego drives. Despite all the talents and powers of the rest of the cast, Mary-Sue still somehow manages to be the crucial lynchpin in every situation, solving all the problems, directing the action, and totally overshadowing every other [...]]]></description>
			<content:encoded><![CDATA[<p>A Mary-Sue is an over-idealised fictional character that exists as an extension of the writer’s wish-fulfilment and ego drives. Despite all the talents and powers of the rest of the cast, Mary-Sue still somehow manages to be the crucial lynchpin in every situation, solving all the problems, directing the action, and totally overshadowing every other character. Ultra-competence on a character’s part is a symptom of possible Mary-Sue contamination, but it is not a definitive mark. S/he has no real flaws, is adored by all characters, frequently makes flagrant use of deus ex machina, and may share physical traits, tastes or names with the author. Generally, the presence of Mary-Sue will pretty much destroy the story.</p>
<p>A Mary-Sue character is usually the mark of a naive or inexperienced writer. The term originates from fan-fiction, in which enthusiasts write amateur stories based in the worlds they love. There’s plenty of great fan-fiction of course, but many Mary-Sue characters literally are the author as she dreams of being, dropped into the pre-existing cast of a story setting. The name comes from Paula Smith’s cutting 1973 parody of bad Star-Trek fan fiction, “A Trekkie’s Tale”.</p>
<div id="attachment_577" class="wp-caption aligncenter" style="width: 342px"><img class="size-full wp-image-577" title="anitablake" src="http://www.ghostwoods.com/wp-content/uploads/2009/09/anitablake.jpg" alt="Oh, Mary-Sue, we've been looking all over for you." width="332" height="500" /><p class="wp-caption-text">Oh, Mary-Sue, we&#39;ve been looking all over for you.</p></div>
<p>Note that despite the origins, some professional original fiction characters have been criticised as being Mary-Sues. The most notable in fantasy are widely held to be Laurell K. Hamilton’s Anita Blake of the “Anita Blake: Vampire Hunter” series, particularly as she appears in later books, and Eragon, from Christopher Paolini’s “Inheritance” trilogy. Outside the genre, Wesley Crusher from “Star Trek: The Next Generation” (Wesley was even creator Gene Roddenberry’s last name) and Dagny Taggart from Ayn Rand’s “Atlas Shrugged” are often considered two of the most egregious examples.</p>
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		<title>We Are The Strange</title>
		<link>http://www.ghostwoods.com/2009/09/we-are-the-strange-569/</link>
		<comments>http://www.ghostwoods.com/2009/09/we-are-the-strange-569/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 20:42:28 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[sf]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=569</guid>
		<description><![CDATA[We Are The Strange is a bewildering movie about a lost animé girl and a little doll boy questing for ice-cream, in a dream-scape full of evil monsters and giant robots. But the plot is not the point. The movie in an animation, filmed entirely from old computers and broken toys. The creator, who calls [...]]]></description>
			<content:encoded><![CDATA[<p>We Are The Strange is a bewildering movie about a lost animé girl and a little doll boy questing for ice-cream, in a dream-scape full of evil monsters and giant robots. But the plot is not the point.</p>
<p>The movie in an animation, filmed entirely from old computers and broken toys. The creator, who calls himself <a href="http://www.youtube.com/profile?user=mdotstrange">mdotstrange</a>, undoubtedly has a wild imagination and a nice touch for disturbing imagery. Throw in all the visuals and sounds derived from old tech, and the result is a paean to 8-bit computing. It draws furiously on sounds and graphics styles of that era, with the sporadic dialogue is as unhinged as any badly-translated Japanese classic of the time.</p>
<p>It is an audio-visual attack, relentless, nonsensical and wonderfully compulsive, and it&#8217;s garnered mdotstrange a bunch of awards. It&#8217;s not easy viewing &#8212; and at 1h 25m, it&#8217;s one hell of a piece of animation for a solo creator to produce &#8212; but it is genuinely fascinating, evocative and, yes, very, VERY strange.</p>
<p>This is the English version; mdotstrange has subtitled versions in sixteen different languages, including hacker Leet Speak, over at <a href="http://www.youtube.com/profile?user=mdotstrange">his youtube video page</a>.</p>
<p>Part 1:</p>
<p><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="355" src="http://www.youtube.com/embed/X1wD3hGCVco?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=X1wD3hGCVco">www.youtube.com/watch?v=X1wD3hGCVco</a></p></p>
<p>Part 2:</p>
<p><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="355" src="http://www.youtube.com/embed/6pdK1dEa5Gc?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=6pdK1dEa5Gc">www.youtube.com/watch?v=6pdK1dEa5Gc</a></p></p>
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		<title>The Head Masters</title>
		<link>http://www.ghostwoods.com/2009/07/the-head-masters-221/</link>
		<comments>http://www.ghostwoods.com/2009/07/the-head-masters-221/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 15:42:26 +0000</pubDate>
		<dc:creator>Ghostwoods</dc:creator>
				<category><![CDATA[science]]></category>
		<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://www.ghostwoods.com/?p=221</guid>
		<description><![CDATA[What would happen if you could switch bodies as easily as you switch clothes?]]></description>
			<content:encoded><![CDATA[<p>For a while now, I&#8217;ve been thinking idly about a story in an sf future where bodies are as changeable as clothes. It&#8217;s a fairly straight-forward process, in my imagination. You walk into your closet, close the door, and select the body you want to inhabit next. Then your current body is cooled and/or anaesthetised, robot helper arms undo the zip at the back of your head and neck, and your brain (complete with optic nerve and spinal column) is removed, the previous body rotates into storage, and your new selection is produced. You are popped back in to the new body, with eyes, ears, circulatory system and nervous system re-attached through plug-in sockets, then zipped back up, and woken up. Bingo, it&#8217;s a brand new you.</p>
<p>You could have a whole selection of different bodies &#8212; a corporate business body, an athletics body, a party body, a seduction body, a manual labour body, a fighting body, male, female, black, white, young, old, whatever. The obvious type of story for that sort of setting, where identity is so fluid and mortality so avoidable, would be a mystery or suspense. Whether I write anything from this premise or not, the reality of it sounds like fun. I&#8217;d like some spares :)</p>
<div id="attachment_222" class="wp-caption aligncenter" style="width: 292px"><a href="http://www.flickr.com/photos/natalialove/2739911293/"><img class="size-full wp-image-222" title="coco" src="http://www.ghostwoods.com/wp-content/uploads/2009/07/coco.jpg" alt="Coco Body Transplant by Natalia &amp; Gabriel" width="282" height="500" /></a><p class="wp-caption-text">Coco Body Transplant by Natalia &amp; Gabriel</p></div>
<p>Surprisingly, we may be getting closer to this sort of operation becoming feasible. In 2001, <a href="http://en.wikipedia.org/wiki/Head_transplant">Dr. Robert White</a> successfully removed the head from a monkey, and transplanted it &#8212; with no apparent loss of mental function &#8212; onto the headless body of another monkey. It wasn&#8217;t the first time he&#8217;d managed it, either; that was back in &#8217;63. It&#8217;s not possible to reconnect spinal tissue yet, so the frankenmonkey was paralysed from the neck down, but otherwise it functioned well, the poor bloody thing.</p>
<p>White believes that humans could benefit from the same procedure, and that it is just a matter of time. Quadriplegics, already paralysed from the neck down, generally die from organ atrophy within five or ten years. A full body transplant could give them a way to survive longer, even if it doesn&#8217;t give them back any movement. Unsurprisingly, a lot of spinal injury researchers consider this whole line of thinking utterly abominable. They point out that it&#8217;s much saner to look at repairing spinal column breaks. When did sanity ever stop science, though?</p>
<p>Others are already thinking further ahead, of course. A cloned body, with the development of the brain somehow suppressed, could potentially give you an endless supply of new &#8216;you&#8217;. It&#8217;s just a short step from there to trading clone-bods with other people, much like Magic: The Gathering cards :)</p>
<p>I, for one, welcome our new headless clone overlords.</p>
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